Skooldaze - I use the I2 values as you automatically run. 6=left 7=right 8=down 9=up 0=Fire catapult H=hit J=Jump W=Write on board S=Sit Um... as a rule of thumb, whatever the action, it's first letter is the key to press. Do not press 'T'! though as it throws away the waterpistol. And you'll want to keep it. Skool Daze... simply the best. First of all, make a list of all the Battle dates for future reference. Do this by attending lessons (yawn) or looking through the proggy in ascii form (advised). Get all the shields flashing by either bouncing pellets of teachers heads, jumping at them, shooting them for stair-ways, or knocking over kids and jumping off them to reach the high ones (in the exam room). Find the date of Mr Creaks birthday and write it on a BLANK board, he'll say his number, note this down. Knock over the other teachers and get their letters. Now, write these down on a CLEAN board, with Mr Wacker's first, and a random permutation of the rest, if you get these in the correct order then a beep will sound, go to Wacker's office (top left) and jump at the safe. Now stop all the shields flashing by shooting them again. PS, after lunch be warned, the little kids sometimes go on the rampage, knocking over teachers and big pupils alike, but the teachers will still blame the closest big pupil. Also, the lurgy is incurable.