Path: vanilla!asbach!noris.net!blackbush.xlink.net!tank.news.pipex.net!pipex!dispatch.news.demon.net!demon!hallas.demon.co.uk!Richard From: Richard@hallas.demon.co.uk (Richard G. Hallas) Newsgroups: comp.sys.sinclair Subject: Miner differences Date: Tue, 09 Apr 1996 15:50:35 GMT Organization: KeyNote Music Typesetting Lines: 62 Distribution: world Message-ID: <19960409.155035.11@hallas.demon.co.uk> Reply-To: Richard@hallas.demon.co.uk NNTP-Posting-Host: hallas.demon.co.uk X-NNTP-Posting-Host: hallas.demon.co.uk X-Newsreader: Archimedes TTFN Version 0.36 I've recently been playing Manic Miner on my BBC Micro emulator, and it's struck me that it's probably one of the most 'variable' games I've seen between different formats. Consider: 1. The original Bug-Byte release on the Spectrum featured 'threshers' in the Warehouse. 2. The second Software Projects release on the Spectrum replaced the threshers with rotating Sofware Projects logos ('impossible' triangles), and there were other minor changes: the deadly bush in the Processing Plant became a ghost, the Amoebatrons in Amoebatrons' Revenge were different sprites, and I think some sprites changed in the Sixteenth Cavern too. 3. The BBC Micro version doesn't have the Solar Power Generator! Instead, it's got a completely different room called "The Meteor Shower". This has the "reflecting machines" from the Solar Power Generator but there's no beam of light; instead, it has meteors which descend from the top of the screen and disintegrate when they hit platforms, like the Skylabs in Skylab Landing Bay. It also has forcefields which turn on and off, and the layout is completely different. Then, the last screen (which is still called The Final Barrier) is very tricky (unlike the Spectrum version which was easy) and has a completely different layout. It also features the blinking forcefields. 4. The Amstrad version is effectively the same as the Spectrum version by Software Projects, except that (a) Eugene's Lair has been renamed "Eugene Was Here" for some reason, and the layout of The Final Barrier is again completely different (but it's more similar to the Spectrum version than the BBC version, which has nothing in common with the Spectrum version at all). 5. The Acorn RISC OS version of Manic Miner has a couple of extra screens after The Final Barrier, but that's not an official release by Software Projects (just something someone created as a public domain release) so it doesn't really count. 6. I heard that the Dragon 32 version had a couple of extra rooms at the end (i.e. 22 altogether), but I don't know if that's true. I believe, though, that the two extra rooms in the RISC OS version are copied from it (though I can't now find evidence of this). 7. With the above in mind, I'm sure the Commodore 64 version must have had some differences too! I never saw it, though, and don't yet have access to a C64 emulator, so I can't check at the moment. Were there any other versions for other machines? (MSX, perhaps?) Does anyone know anything about the C64 version, or any other versions (official or otherwise) that I've missed above? We should be told! Perhaps there should be a Manic Miner FAQ! :-) -- Richard -=-=-=- Richard G. Hallas -oOo- Editor of RISC User magazine Proprietor of KeyNote: Music Typesetting & General Desktop Publishing E-mail: Richard@hallas.demon.co.uk * Telephone/Facsimile: 01484 460280