GREMLINS 2 - The New Batch (Elite) SPECTRUM 48/+2 ONLY KEYS Q - Jump A - Crouch O - Left P - Right Space Bar - Fire weapon H - Pause / Unpause Keys can be re-defined on Options screen. Joystick in Port 1. LOADING INSTRUCTIONS SPECTRUM+2 - Use Spectrum Loader SPECTRUM 48K- LOAD "" NB. After a level has loaded the tape must be stopped. When a level has been successfully completed the tape must be started again. GREMLINS II It's been a number of years since the Gremlins' night of carnage in the peaceful town of Kingston Falls, and Gizmo, the sweet Mogwai, is back under the protection of Mr. Wing, the old Storekeeper in New York's Chinatown. Mr. Wing has been rejecting offers from super-tycoon Daniel Clamp to buy his store to clear the way for a huge real estate develop- ment, but the old man passes away and after a few months Clamp Plaza is now a reality. Working in the complex, which contains shops, restaurant, a stock brokerage and cable TV network, are Billy Peltzer, Gizmo's previous owner and his girlfriend Kate. Now Billy is a commercial artist in the Clamp advertising department, and Kate is a tour guide for the Complex. Unbeknownst to Billy and Kate, Gizmo is now a prisoner in Clamp's genetics laboratory, awaiting experimentation. But when Billy hears a messenger absentmindedly humming Gizmo's familiar song, he realises his Mogwai friend is nearby. Billy manages to find Gizmo and free him. Billy leaves Gizmo in what he thinks is the safety of his desk drawer with instructions for Kate to pick up the Mogwai after work. However, Gizmo decides to explore Billy's office and accidentally becomes wet as a maintenance man tries to fix a faulty drinking fountain. The four new Mogwais, Mohawk, Lenny, George and Daffy immediately dump Gizmo into a vent and head off into the vast Clamp Plaza to make mischief. After a midnight feast the mischievous Mogwais re-appear the following morning as Gremlins, with their own unique brand of humour and love of destruction. All hell breaks loose in Clamp Plaza as a fire sprinkler system produces Gremlins galore who then cause chaos trading stock, running the cable TV studio and drinking experimental liquids in the genetics lab, which produces weird and dangerous mutations. Mayhem ensues; meanwhile Gizmo, who has had enough of being pushed around, is preparing to fight back, and Billy is making plans to dispose of the marauding Gremlins before nightfall, when they will be able to run riot around New York. Can you, as Billy, survive the journey through Clamp Plaza, combatting the hordes of Gremlins on the loose, with occasional help from Gizmo, and collect all of the parts necessary for your plan to destroy the Gremlins for good? CHARACTERS [see GREMLIN2.GIF for pictures] These are some of the characters that appear in the game. Watch out for the others. DAFFY He's dizzy and demented with a chaotic sense of fun! He curls up into a ball and will try to bowl you over. Points = 150 MOHAWK A new strain of badness - he's about as cuddly as a cockroach. He wrecks, he hurls and will pop up anywhere. Points = 100 ELECTRIC He's a real live wire - A zillion watts of Gremlin power who's only wish is to light up your life. He'll burst out of mains sockets to try to Zap you. You're in for a shock as he's lightning fast. Points = 2500 (if he's caught) GEORGE He's crabby and grim but enjoys a good Cigar. Smoking can be dangerous, especially when George gets careless with his ash! Points = 50 LENNY He's George's dumb but loyal companion. This Gremlin has the IQ of a gate post; he'll throw anything at you that comes to hand! Points = 100 SEXYGIRL The Gremlin with a fatal attraction. She blows deadly kisses which are definitely passion killers! Not a girl to take to visit your parents. Points = 250 POGO This Gremlin is full of bounce. He jumps around unpredictably. Points = 75 SKATEBOARD Keep out of his way - he'll run you over. This Gremlin is rad and mad! Points = 75 BONUS ICONS L Life This gives Billy one extra life when collected P Points This gives Billy extra points (500 or 1,000) T Time This will increase or decrease the level timer R Rambo Gizmo Gizmo flies in on a parachute and kills any Gremlins he can on the way. M Mystery Gives Billy any of the above bonuses except Rambo Gizmo. WEAPONS [see GREMLIN2.GIF for pictures] Tomatoes Allows Billy to throw two genetically modified tomatoes at a time. Standard Torch Allows Billy to fire a single-beamed torch. Telephones Allows Billy to throw telephones. Two-Way Torch Allows Billy to throw a double-beam torch, forward and back. Frisby Allows Billy to throw a Frisby which flies in a straight line. Boomerang Allows Billy to throw a Boomerang that flies forward and then comes back. Mega Torch Allows Billy to fire a super-powered torch that fires three beams. Two-Way Mega Torch Allows Billy to fire three beams in front and behind. NB. Characters, bonuses and weapons described above may alter, and may differ from format to format. Elite Systems Limited reserve the right to modify the product without notice. GREMLINS II THE SHOP This screen appears after each level and allows the player to buy weapons if they have sufficient credits. Credits are obtained by picking up the bubbles that appear when some Gremlins are killed. Use the joystick or corresponding keys to highlight the desired weapon, press fire to select that weapon. This then becomes Billy's default weapon. If Billy picks up any bonus weapons within a level then this weapon will only be useable for a limited time. When this time is up then Billy reverts to his default weapon (see shop). GAME TIMER Once this reaches zero then Billy will lose a life and the timer will then be incremented allowing Billy more time. This will continue until Billy has no more lives and the game will then be over. END OF LEVEL BONUS Billy must collect a bonus item at the end of each level so that he can defeat all of the Gremlins at the end of the game and stop them leaving Clamp Plaza and taking over New York. Billy cannot leave a level until he has collected the bonus item for that level.