To attach the microdrive to the interface, push one end of the ribbon cable (supplied with the interface) firmly into the socket on the side of the interface. Then push the other end of the cable into the socket in the side of the microdrive.
If you have several micrdrives, the second one can be connected to the first as follows.
NOTE: the microdrive nearest the computer is always known as microdrive 1, and the next along is microdrive 2 and so on. Notice also that on the front of each microdrive there is a light which will come on whenever the microdrive is running.
Every cartridge comes in a protective box; and should always be kept in its box when not in use. When you take a cartridge out of its box (being careful not to touch the tape itself) you will see that it has a level on the top and another on the side. Push the cartridge firmly into the slot in the front of the microdrive, making sure that the label on the side faces upwards. This will leave the top of the cartridge projecting by about 1/2 cm. The microdrive and cartridge are now ready to be used.
Never take the cartridge out of the drive while the drive light is on. Never switch the power on or off while a cartridge is in the drive.
If you wish to protect the programs and data stored in a cartridge (that is, prevent them from being over-written or erased) then you should snap off the plastic tab from the side of the cartridge. (As with a cassette, you can reverse this effect by sticking some tape over the space left where the tab has been removed.)
Microdrive cartridges will not last forever, and will eventually need to be replaced. The symptom of an ageing cartridge is that the computer will take longer and longer to find a program or file before loading it. So it is a good idea to keep back-up copies of important programs or files either on another cartridge, or on cassette.
Now that you have setup your ZX interface 1 and your microdrive, you will want to know what programs are waiting for you on the demonstration cartridge. So, insert the cartridge into the microdrive (or, if you have several microdrives, into drive 1), and enter:
NEW
followed by:
RUN (and ENTER)
This will automatically load and run the first program on the cartridge. When you have finished watching this program, read on.
To find out what other programs are stored in the demonstration cartridge, enter the CATalogue statement:
CAT 1 - 1 identifies the microdrive your are using.The next thing to do is LOAD whichever program you would like to see next. So, first choose your program, then enter:
LOAD*"m";1;"name"* | indicates to use microdrive instead of tape. |
"m";1;"name" | identifies which microdrive you are using and name is the name of the program. |
After a short pause the screen will display the OK message (though not the name of the program). You can now run the program.
In the ZX Spectrum introduction booklet you found out how to SAVE programs on a cassette tape. Saving programs in cartridges is just as easy. Here again is a program called Squares, much like the one in the introduction booklet:
10 REM Squares
20 FOR n=1 TO 10
30 PRINT n,n*n
40 NEXT n
To SAVE this on a cassette tape you would enter: SAVE"squares"
To SAVE it in the cartridge in drive 1, you would enter instead: SAVE*"m";1;"squares"
After about six seconds the border will flash, and the program will be saved. Try it and see.
(The names of programs stored in a cartridge, like those of programs stored on a cassette tape, can be up to ten characters long.)
As you would expect, you can now check that the program has been saved by entering:
VERIFY*"m";1;"squares"
The screen will then display the OK message.
You can now LOAD the program squares by entering:
LOAD*"m";1;"squares" then ENTER
100 REM more Squares
110 FOR n=11 TO 20
120 PRINT n,n*n
130 NEXT n
In short, as you have probably already realised, all the syntax used within an ordinary cassette interface applies also to the microdrive.
Suppose you have just finished with the program squares. To erase it, enter: ERASE"m";1;"squares"
During the ERASE statement the border will flash.
If you BREAK while saving a program then you will have an unclosed file in the
cartridge. You cannot LOAD an unclosed file, and an attempt to do so will give
the report file not found. The ERASE statement can delete an unclosed file, but
will take about thirty seconds to do so because the computer checks the cartridge
several times to make sure that the file no end.
If you have bought a blank cartridge, before you can use it you must insert it into a drive and enter this:
FORMAT"m";1;"name"
Where name is whatever you wish to appear in the cartridge catalogue. It can be up to 10 characters. The computer takes avout thirty seconds to format a cartridge. During this time the border will first flash, then clear, then flash again, and finally display the OK message. What the computer is doing is identifying any areas that cannot be written to or read from and marking them to be avoided.
Formatting need never be repeated. Note, by the way, that when you format a cartridge, any information it contains will be erased. So, if you have bought sveral microdrives, you can FORMAT your spare demonstration cartridges and use them as blank cartridges.
Next type:
CAT 1 where 1 identifies the microdrive number.
In a few seconds, the television screen will display the cartridge's name and
capacity. The capacity will vary from cartridge to cartridge, but it should never
be less than 85 kB.
Earlier, you used the auto-run facility on the demonstration cartridge. If you have a pgroam that you often use, you can set up your own auto-run facility, so as to avoid repeatedly having to type LOAD and RUN statements. These are the rules to follow:
Now enter: NEW followed by: RUN then ENTER
Note, however, that the MERGE statement does not work with any program saved
using the SAVE*...LINE... statement. (This is so as to protect such programs.)
An attempt to MERGE will give the report 'Merge' error
As, you know, a program is a set of operations which is executed when you type RUN.
Data, on the other hand, is any collections of leters, numbers or symbols on which a
program might operate. An example is the numbers 1 to 10 with their squares.
Data can be sent to, and come from, various parts of a computer system. Such parts
are known as channels. The channels you can send data to are:
The routes along which the data flows to and from these channels are known as streams.
In the spectrum computer system the number of these streams is fixed to sixteen. They
are numbered from 0 to 15, and stream numbers are preceded by the sign #.
Four of these streams come already linked to channels:
stream #0 | output data to the lower part of the television screen and input from the keyboard |
stream #1 | |
stream #2 | outputs to the upper part of the television screen, but cannot input |
stream #3 | outputs via the ZX printer; but cannot input |
Every statement that produces input or output uses one of these streams automatically.
For example, the PRINT statement uses stream #2, and the LPRINT statement
uses stream #3. So if you enter:
PRINT "This is a Spectrum Computer"
it is, in fact, shorthand for:
PRINT #2;"This is a Spectrum Computer"
try entering both and see.
You can, however, make any statement use a different stream by keying # followed by the new
stream number. Try entering:
LPRINT#2;"This is a Spectrum Computer"
Instead of being printed by the ZX Printer, this line too appears on the screen.
But as well as using the established stream-channels, you can create some if your own. Streams #4 to #15 are free for this purpose; and there are various channel specifiers which enable you to indicate which peripheral you require. Some of these are:
"K" for the keyboardNote that K, S and P are all established channels. They require you to use commas(,) as separators in OPEN# statements. But with other channels you can use either commas or semi-colons(;)
To create you own stream-channels you use the OPEN# statement. For example enter:
10 OPEN#4,"S"
You will have opened stream #4 and linked it to channel S. Now enter:
20 PRINT #4;"This is a Spectrum computer"
Again, the line will appear on the screen.
(It is not advisable to OPEN to streams 0, 1, or 2 as the results are unpredictable)
When you store information in a cartridge you keep it in a file. You also give the file a name so that you can find it again later. The statement that opens and names a data file always takes the same form.
For example try entering:
OPEN#4;"m";1;"numbers"
Where #4 identifies the stream number.
This statement does two distinct jobs:
Once you have opened a file you can enter data. Suppose that you want to store the numbers 1 to 10 with their squares. Enter and run this:
10 FOR n = 1 TO 10
20 PRINT #4,n'n*n
30 NEXT n
You might think that all the numbers have now been stored away in the cartridge. But in fact the computer does not automatically transfer anything to the cartridge until a certain amount has built up, which it transfers all at once. This is called buffering. A microdrive buffer is 512 bytes (or characters) long. To store in the cartridge the data you have entered you must CLOSE the file. Until this is done you will be unable to read back from the file.
Closing a file ensures that the file is safely stored in the cartridge. It also closes the channel (in this case "m";1;"numbers") and leaves the stream (in this case#4) with no channels attached. To CLOSE a file you need only CLOSE the appropiate stream. So enter:
CLOSE#4The border will then flash to show that something is being store in the cartridge.
(Note that, like the OPEN statement, the CLOSE statement is followed
automatically by #.)
You cannot by the way, CLOSE streams #0, #1, #2 or #3. If you try to do so, streams #0 and #1 will default to channel K; stream #2 will default to channel S; and stream #3 will default to channel P (see chapter 5)
To read back from the file "numbers", run this:
10 OPEN#4;"m";1;"numbers"
20 FOR b=1 TO 10
30 input #4;m;n
40 PRINT "The square of ";m;" is ";n
50 NEXT b
60 CLOSE #4
RUN
(Note at this point that because the file "numbers" already exits, the channel "m";1;"numbers" is opened for input, and trying to output to it would give an error.)
You can also use INKEY$ to read back from a ile (it always gives the next character in the file). Try this program:
10 OPEN #11;"m";1;"listing"
20 LIST #11
30 CLOSE #11
40 OPEN #12;"m";1;"listing"
50 PRINT INKEY$ #12
60 GO TO 50
This will finish with the End of file report.
Because the PRINT and INPUT statements are designed mainly for use with the screen and keyboard, you must take care when using them with files.
The PRINT statement uses three forms of separator;
10 PRINT #4;2
20 PRINT #4;3
10 PRINT #4;2'3
You must also take care when using separators in an INPUT statement. As you know, INPUT can print to the bottom half of the screen anything that you can put in a PRINT statement. But when you INPUT from a file, the file is only open for reading. So, if you include anything that would be printed when using the screen, you will get the error report Writing to a 'read' file. This means that items in the INPUT statement should be separated with a semi-colon, e.g.
10 INPUT #4;A;B
Be careful also when you INPUT a string containing " (quotes), because the INPUT will think that the " is the end of the string. The way round this is to replace, for example:
10 INPUT #4;a$
with
10 INPUT #4;LINE a$
PRINT statements may also contain information for several streams at a time. The following program will print "one" on the screen; "two" to a microdrive file called "digits" in microdrive 1; "three" to station 1 on a network (see Chapter 7); and "four" to the next line on the screen.
10 OPEN #4;"m";1;"digits"
20 OPEN #5;"n";1
30 PRINT "one";#4;"two";#5;"three"'#2"four"
40 CLOSE#4
50 CLOSE#5
After using a channel other than the screen, you may find that the PAPER and INK statements have no effect. To get round this, enter:
PRINT;
As you establish files in a cartridge they are automatically catalogued. So, when you want to find out what files a cartridge contains, you need only insert the cartridge into a microdrive and enter the CAtalogue statement. For example, enter:
CAT 1The television screen will display:
You can also send the output of CAT to a stream by entering:
CAT #stream, microdrive numberThis enables you to send the catalogue to a printer, or to a file, so that a program can use it.
If you do not want a file name to appear on the catalogue, you can protect it by giving it a name beginning with the character whose CODEis 0. Enter this:
10 OPEN #4,"m";1;CHR$0+"results"
20 FOR n=1 TO 15
30 PRINT #4;n;n*n
40 NEXT n
50 CLOSE#4
Now enter:The file name will not appear. So, whenever you create a protected file, remember to make a note of its name somewhere, in case you forget it later!
Suppose you want to extend the file "numbers" to include the squares of numbers 1 to 20 instead of only 1 to 10. You cannot reopen a file for writing, so you will have to:
10 OPEN #4;"m";1;"numbers": REM for reading
20 OPEN #5;"m";1;"numbers1": REM for writing
30 FOR f=1 TO 10
40 INPUT #4;m;n
50 PRINT #5;m'n
60 NEXT f
70 FOR n=11 TO 20
80 PRINT #5;n'n*n
90 NEXT n
100 CLOSE #4: CLOSE #5
Now, to check that you have got two files, "numbers" and "numbers1",
enter:
CAT 1
Next, to delete the old file, enter:
ERASE "m";1;"numbers"
To check that it has been deleted, enter:
CAT 1
The file name "numbers" will have disappeared from the catalogue, and your new file, "numbers 1" now contains the numbers from 1 to 20.
The local area network, or net, enables you and your friends to play computer games together, and to send each other programs and data. This means that only one of you need to type in a program. A net is especially useful, too, if only one of you has a Microdrive.
Using the lead supplied with each Interface you can link up as few as two and as many as sixty-four Spectrum computers.
Note, however, that you and your friends should not form a loop of computers: the computers at each end of the net should never be connected to each other. Each should be left with one net socket free.
NEVER SWITCH ON OR OFF A SPECTRUM WHICH IS ON A NET WHILE
COMMUNICATION IS IN PROGRESS.
You may, however, have a switched off
Spectrum on the net; and you may also switch on or off Spectrums which
are on a net provided that communication is not in progress.
When you have set up a net, each computer (or station) should be given a different identification number. So, first decide with your friends what number each station it to have, and then each of you should enter:
FORMAT "n";stationNumber
Note, incidentally, that if there are only two computers on a net, both can use the same station number. And, since both computers, when switched on, become station 1 automatically, there is no need to use the FORMAT statement at all.
Let us suppose that you have a friend called Jack and that both of your computers are on a net. Your station number is, let us say, 1, and Jack's is 2.
Suppose that you want to send Jack this program:
10 REM roots
20 FOR n=1 TO 10
30 PRINT n,SQR n
40 NEXT n
Enter the program, followed by:SAVE *"n";2
FORMAT "n";2
LOAD *"n";1
Jack will now have a copy of the program. Notice, though, that while the computer is waiting to SAVE or LOAD a program over the net, the border of the screen goes black until the program is sent. You computer will not send until Jack's is ready, and Jack's will wait until something is sent. Try entering your SAVE line before Jack enters his LOAD line, and vice versa.
To verify that Jack now has a copy of your program, he should enter:VERIFY *"n";1
SAVE *"n";2
SAVE is, in fact, the only statement that sends programs over the net. The LOAD, VERIFY and MERGE statements are all ways of receiving programs.
The net game in Appendix 1 is a good example of how to use programs with a network.
Suppose that you want to send Jack some data. The statement OPEN #4;"n";2 opens a channel to station 2 on the net ("n"), and attaches stream #4, to it, so that when you output along stream #4, your message will be put on the net with a note saying that it comes from you.
(Conversely, were you to enter INPUT #4;"n";2 your computer would wait for information addressed to you from Jack.)
Now enter this programs:
10 OPEN #4;"n";2: REM for output
20 INPUT a$: PRINT #4;a$
30 CLOSE #4
40 OPEN #4;"n";2: REM for input
50 INPUT #4;b$: PRINT b$
60 CLOSE #4
70 GO TO 10
Then enter:You should now run your program, and Jack should edit lines 10 and 40 of the program to make them refer to station 1 not station 2. He should then enter:
GO TO 40You are now ready to start a conversation. But before you do so there are three things you should know:
10 OPEN #8;"n";1
20 PRINT INKEY$ #8;
30 GO TO 20
(For more on INKEY$ see chapter 18 of the BASIC programming manual.)There is also a special net channel called broadcast whose channel specifier is "n";0. When you input from this channel you will pick up any message that is being broadcast. And when you output, you message can be read by anyone who is inputting from channel "n";0.
This could, for example, be very useful at school if every pupil in a class has a Spectrum computer, but only the teacher has a Microdrive.
Suppose the teacher wished to broadcast a program. First, the pupils should enter:
LOAD *"n";0 This will leave the pupils 'waiting' to receive the program. The teacher should then save the program by entering: SAVE *"n";0As you may have guessed, broadcast (unlike private messages) are sent at once, and do not wait for other computers to be ready to receive them.
Note, by the way, that when you send a broadcast, the computer does not let you know if anyone has received it.
Note also that INKEY$ will not poll the broadcast channel. Like INPUT, it will simply wait for something to be sent.
As you know, the Spectrum character set comprises both single symbols (letters, digits, etc.) and compound tokens (keywords, function names, etc.). All these characters can be sent and received by the RS232 Interface to and from any compatible serial device; for example, a printer, a modem or another RS232 Interface connected to a different kind of computer.
To connect any of these peripherals to the RS232, you should use a lead with a 9-way D-plug on one end and an appropriate plug for you peripheral on the other. You should insert the D-plug into the back of the RS232, as shown below. (For wiring details, see Appendix 4.)
Next, before you can use the RS232 you will need to adjust some of the settings on the peripheral. These may include:
You should set your peripheral to use the highest baud rate of which it is capable. (You will see later how to set the Spectrum to use the same baud rate.)
For an explanation of how to make these adjustments, consult the instruction book supplied with your peripheral.
T and b channelThe RS232 uses two different channels: the t channel and the b channel.
The t channelThe t (or text) channel is normally used to send listings. Channel t has the following effect on the character set:
characters | |
0-31 | (the control codes) are not sent, except 13 (carriage return) which is sent as 13 followed by 10 (carriage return and line feed). |
32-127 | (the ASCII code) are sent as normal. |
128-164 | (the graphics characters) are not sent. The message ? (code 63) is sent instead. |
165-255 | (the tokens) are expanded into ASCII codes 32-127 |
On INPUT and INKEY$ the t channel expects 7 bits characters, so it ignores the 8th bit if there is one.
To use the t channel, first you must tell the computer which baud rate to use. So enter:
10 FORMAT "t";baud rate
Now to OPEN a stream to it, enter:
20 OPEN #3;"t"
30 LLIST
The border of the screen will flash and the listing will be sent to the peripheral. (Notice that LLIST is shorthand for LIST #3.) Now enter:
LPRINT "This is a short message."If your ZX Interface is connected to a terminal or an RS232 device capable of sending, then you can INPUT from the terminal or device. Enter this:
10 FORMAT "t";baudrate
20 OPEN #4;"t"
30 PRINT INKEY$ #4;
40 GO TO 30
Now, whatever you type on the terminal or device will appear on your screen.
The b channelThe b (or binary) channel sends the full 8 bit codes used by the Spectrum, and allows you to send control codes to printers etc.
With INPUT and INKEY$ the b channel expects 8 bit characters.
SAVE and LOAD will only work with the b channel.
If you are using modems to connect your computer with another Spectrum over a 'phone line; or if you are storing your programs on a different kind of computer which also has an RS232 Interface, you may well want to SAVE and LOAD over the RS232 Interface. To do this, enter:
FORMAT "b";baudrate
Now, for example, enter:
10 REM figures
20 FOR n=1 TO 10
30 PRINT n,n*RND
40 NEXT n
followed by:
SAVE *"b"
If this program is being send via modem, someone at the other end should enter:
LOAD *"b"
The usual extensions are also possible, such as:
SAVE *"b";SCREEN$
SAVE *"b";LINE number
Many printers allow you to send instructions for such operations as double width printing. To send these you should use the b channel. However, with the b channel, the carriage return does not include a line feed. So you will have either to change the settings on your printer, or print the line feed code: 10.
For example, suppose that the control code for double width printing is 14. Enter:
10 OPEN #4;"b"
20 PRINT #4;"Normal width"
30 PRINT #4;CHR$ 14;"Double width"
40 CLOSE #4
(For the correct control codes to use, refer to your printer's instruction book.)
You can have both b and t channels at once. Try entering this:
10 OPEN #5;"b"
20 OPEN #6;"t"
30 PRINT #5;CHR$ 14;
40 LIST #6
50 CLOSE #5: CLOSE #6
This would give you a double width listing.
So far, you have only been able to move data from a program to a channel or vice versa. The MOVE statement, however, enables you to move data from one channel to another. For example, to move data from the keyboard to the screen, enter:
10 MOVE #1 TO #2
RUN
Anything you type on the keyboard will now appear on the screen. However, you will discover that when you press BREAK this only prints a space on the screen. To escape from this trap, press ENTER until the print position reaches the bottom of the screen. The, when the computer asks 'scroll?' you should press BREAK. (You should, by the way, avoid moving data from the keyboard to any other stream since you may be unable to BREAK out of such a mode.)
Using the MOVE statement you can also examine files stored in cartridges. For example, set up the file "Numbers" and then, to examine its contents, enter:
10 MOVE "m";1;"Numbers" TO #2
(Note that you need not OPEN or CLOSE the file yourself. MOVE does this.)
Similarly, to make a copy of the file "Numbers" enter:
10 MOVE "m";1;"Numbers" TO "m";1;"Numbers 2"
Here, MOVE opens a stream for reading from the existing file ("Numbers") and another for writing to the new file ("Numbers 2"). Next, it reads the data in "Numbers" and writes it out in "Numbers 2". Then it closes both streams.
MOVE will work with stream numbers (such as #4), and with channel specifiers (such as "m";1;"Numbers"). Note, however, that the established streams, #1 to #3, may not be specified by the channel specifiers K, S or P.
If you have a second Microdrive, you can use the MOVE statement to make back-up copies of data in another cartridge. Enter:
10 MOVE "m";1;"Numbers" TO "m";2;"Numbers 2"
(Note that MOVE only works with data files. If you want a back-up copy of a program, you must LOAD the program, and then SAVE it.)
It is sensible to make back-up copies of any data or programs you want to keep.
The MOVE statement can also send files to a printer. So if you have a ZX Printer, enter:
10 MOVE "m";1;"Numbers" TO #3
This program allows one Spectrum on a net to control an RS232 printer. The printer can then be used by all other computers on the net. This is useful, for example, if a group of people using Spectrums have only one high quality printer among them which they wish to share. The program also shows a powerful use of the MOVE statement.
The Printer Server computer must always be station 64, and must always make contact with station 62 (which is a contact establishing station). So the sender temporarily uses station 62, and sends it his real station number from which it then moves a files to the t channel. To set up a Printer Server station use this program:
10 FORMAT "n";64
20 OPEN #4;"n";62: INPUT #4;a$: CLOSE #4
30 MOVE "n"; CODE a$ TO "t"
40 OPEN #4;"b": PRINT #4;CHR$ 12: CLOSE #4: RUN
(Line 40 sends a form feed.)
The program below is the one send by the sender. First, the sender's station is temporarily set to station 62. Then, the sender's real station number is sent. Next the sender's station sets itself back to its real number. Last, line 60 sends whatever data is to be printed (in this case, the listing).
10 LET station=number
20 FORMAT "n";62 \-- enter here the sender's real station number
30 OPEN #4;"n";64: PRINT #4;CHR$ station: CLOSE #4
40 FORMAT "n";station
50 OPEN #4;"n";64
60 LIST #4
70 CLOSE #4
There is a copy of this game on the demonstration cartridge supplied with the Microdrive. Its file name is "net game". The program gives a good example of how the net can be used. Parts of it might usefully be included in programs of your own.
To play this game, you and your opponent must each think of a number between 1 and 100. The winner of the game is the one who guesses his opponent's number first. At each guess you make, your computer will tell you how close you are getting.
The subroutine at line 500 decides who is user 1 and who is user 2. This is so that, when you exchange guesses, one of you uses the subroutine at line 1100, and the other uses the subroutine at line 1200 and thus user 1 sends first and user 2 receives first.
Your computer decides who is user 1 by sending your opponent's computer the message "1", and then listening. If it receives back a "1", this means that opponent's computer was switched on after yours. Your computer therefore sends a "2" to your opponent's computer, and makes itself user 1. (If, on the other hand, your computer receives back a "2", this means that your opponent sent the "1". Your computer will therefore make itself user 2.)
If both computers start at the same time they collide and it will be necessary to BREAK and start again.
The body of the program is involved with exchanging names, inputting the secret number (which is not sent) and then comparing guesses. First guesses are sent, and then the replies.
Lines 190 onwards detect a win, signal it appropriately, and then offer another game.
10 GO SUB 500
20 PRINT ;: BORDER 1: PAPER 1: INK 7: CLS
30 PRINT " Number guessing game"''"First enter your secret number,
then guess your opponent's"
40 INPUT "What is your name?";a$
50 PRINT ''"Hello ";a$
60 GO SUB 1000+100*user
70 PRINT "You are playing ";b$
75 PRINT 'a$,b$
80 INPUT "Think of a number (1 to 100)";a
90 IF a<1 OR a>100 OR a<>INT a THEN GO TO 80
130 INPUT "Make a guess ";b
140 LET a$=STR$ b: GO SUB 1000+100*user
150 LET c=ABS(a-VAL b$)
160 IF c=0 THEN LET a$="Right": GO TO 170
161 IF c<4 THEN LET a$="Very very close": GO TO 170
162 IF c<10 THEN LET a$="Very close": GO TO 170
163 IF c<20 THEN LET a$="close" : GO TO 170
164 IF c<40 THEN LET a$="fairly close": GO TO 170
165 IF c<60 THEN LET a$="not very close": GO TO 170
166 LET a$="nowhere near"
170 GO SUB 1000+100*user
180 PRINT b$,a$
190 IF c=0 OR b$="Right" THEN GO TO 210
200 GO TO 130
210 IF b$="Right" THEN PRINT FLASH 1;"Victory": FOR n=1 TO 7:
BORDER n: BEEP .1,n: BEEP .1,n+16: NEXT n: GO TO 230
220 PRINT "Defeat": FOR n=7 TO 0 STEP -1: BORDER n: BEEP .2,n: NEXT n
230 BORDER 1: INPUT "Another game? (y/n)";a$
240 IF a$="y" THEN RUN 20
499 STOP
500 OPEN #4;"n";0
510 PRINT #4;"1"
520 CLOSE #4
530 OPEN #4;"n";0
540 INPUT #4;a$
545 CLOSE #4
550 LET a=4: IF a$="1" THEN OPEN #a;"n";0: PAUSE 5: PRINT #4;"2":
LET user=1
560 IF a$="2" THEN LET user=2
570 CLOSE #4
580 FORMAT "n";user: RETURN
1100 OPEN #4;"n";3-user
1110 PRINT #4;a$
1120 CLOSE #4
1130 OPEN #4;"n";3-user
1140 INPUT #4;b$
1150 CLOSE #4
1160 RETURN
1200 OPEN #4;"n";3-user
1210 INPUT #4;b$
1220 CLOSE #4
1230 OPEN #4;"n"3-user
1240 PRINT #4;a$
1250 CLOSE #4
1260 RETURN
In addition to the system variables given in Chapter 25 of the Spectrum BASIC programming manual, the Microdrive, local area network and RS232 software use the system variables below.
Notes Address Name Contents X1 23734 FLAGS3 Flags X2 23735 VECTOR Address used to extend the BASIC interpreter X10 23737 SBRT ROM paging subroutine 2 23747 BAUD Two byte number determining the baud rate calculated as follows: BAUD=(3500000 / (26 * baud rate)) - 2 1 23749 NTSTAT Own network station number 1 23750 IOBORD Border colour used during I/O. You can poke any colour you want. N2 23751 SER_FL 2 byte workspace used by RS232 N2 23753 SECTOR 2 byte workspace used by Microdrive N2 23755 CHADD_ Temporary store for CH_ADD 1 23757 NTRESP Store for network response code 1 23758 NTDEST Beginning of network buffer contains destination station number 0-64 1 23759 NTSRCE Source station number X2 23760 NTNUMB Network block number 0-65535 N1 23762 NTTYPE Header type code X1 23763 NTLEN Data block length 0-255 N1 23764 NTDCS Data block checksum N1 23765 NTHCS Header block checksum N2 23766 D_STR1 Start of 8 byte file specifier 2 byte drive number 1-8 N1 23768 S_STR1 Stream number 1-15 N1 23769 L_STR1 Device type... "m", "n", "t" or "b" N2 23770 N_STR1 Length of file name N2 23772 D_STR2 Second 8 byte file specifier used by MOVE and LOAD commands N1 23782 HD_00 Start of workspace for SAVE, LOAD, VERIFY and MERGE data type code N2 23783 HD_0B Length of data 0-66535 N2 23785 HD_0D Start of data 0-65535 N2 23787 HD_0F Program length 0-66535 N2 23789 HD_11 Line number 1 23791 COPIES Number of copies made by SAVE 23792 Start of Microdrive MAPs or CHANS
Every time a file is opened an area called a CHANNEL is created in the area designated CHANS in the BASIC programming manual. This area is usually addressed by the IX register in the software. The channel has a length of 596 bytes, and contains the 512 byte buffer.
The contents of the channel are as follows:
0 Address 8 2 Address 8 4 'M' 5 Address of output subroutine in ROM 7 Address of input routine in ROM 9 Address 595 11 CHBYTE Current byte counter indicates the next byte to be added or removed from the data area in the range 0-512 inclusive 13 CHREC Record number. Indicates the position of the record in a file range 0-255 14 CHNAME 10 byte filename with trailing spaces 24 CHFLAG Flag byte bit 0 set...open for write clear open for read bits 1-7 unused 25 CHDRIV Drive number 0-7 26 CHMAP Address of the MAP for this Microdrive 28 CHMAP 12 bytes of header preamble... marks the start of the header workspace 40 HDFLAG Flag byte bit 0 set bits 1-7 unused 41 HDNUMB Sector number in range 0-255 42 Unused 44 HDNAME Cartridge name and trailing spaces 54 HDCHK Header checksum 55 12 Bytes of data block preamble... marks the start of the data workspace 67 RECFLG Flag byte bit 0 = 0 bit 2 = not a PRINT file bit 3-7 unused 68 RECNUM Number of this record in the range 0-255 69 RECLEN Number of bytes of data in this record 0-512 71 RECNAM Filename with trailing spaces 81 DESCHK Checksum of the preceding 14 bytes 82 CHDATA 512 bytes of data 594 DCHK Checksum of the preceding 512 bytes
For every Microdrive containing an opened file there is an area called MAP created in the area called "Microdrive maps" in the BASIC Programming manual. The MAP contains 32 bytes. Each bit corresponds to a sector on the corresponding Microdrive. If that sector contains data or if it is unusable then the bit is set. The bits are numbered as follows: bit 0 byte 0 = sector 0, bit 1 byte 0 = sector 1, bit 0 byte 1 = sector 8, and so on.
When a stream is opened to the network, a channel is created in the area designated CHANS in the BASIC Programming manual. This area is usually addressed by the IX register in the software. The channel has a length of 276 bytes, and contains the 255 bytes buffer.
The contents of the channel are described as follows:
0 Address 8 2 Address 8 4 "N" 5 Address of output subroutine in ROM 7 Address of input subroutine in ROM 9 Address 276 11 NCIRIS The destination station number 12 NCSELF The Spectrum's station number 13 NCNUMB The block number 15 NCTYPE The packet type code... 0 data, 1 EOF 16 NCOBL Number of bytes in the data block 17 NCDCS The data checksum 18 NCHCS The header checksum 19 NCCUR The position of the last character taken from the buffer 20 NCIBL The number of bytes in the input buffer 21 NCB A 255 byte data buffer
/----------------------\ \ 5 o o o o o 1/ \ 9 o o o o 6 / \------------------/
The RS232 socket is wired as follows:
An RS232 cable is available from Sinclair Research, which connects the 9 way D-socket to a 25 way D-plug (25 way D-sockets are common on RS232 peripherals). For details of how to obtain this cable, see the software and peripherals catalogue included with the ZX Interface 1. This cable is wired as follows:
Now that you have attached a ZX Interface 1 to your computer, your programs may produce reports which are not described in Appendix B of the BASIC programming manual. Such reports will be followed by the line number and the statement number at which the program stopped.
These new reports are explained (in alphabetical order) below.
Code errorYou have tried to LOAD a code block that is larger than the destination area specified by your LOAD statement.
Drive 'write' protectedYou have tried to write data to a Microdrive containing a protected cartridge (i. e. one with the plastic tab on the side removed).
File not foundThis means that either you have tried to LOAD from a file which does not exist, or part of the file cannot be found. (This would either be because the file has not been closed, or because the file has been damaged by the power being switched on or off while the cartridge was in a Microdrive.)
Invalid device expressionA device has been specified other than s, p, k, m, n, t or b. The same report can be produced if a semi-colon, rather than a comma, is used with one of the channels s, p or k.
Invalid drive numberA Microdrive number has been specified outside the range 1 to 8.
Invalid nameA file name has been specified as an empty string or a string with more than ten characters.
Invalid station numberA network station has been specified outside the range 0 to 6 (or outside the range 1 to 64 for FORMAT statements).
Invalid stream numberA stream has been specified outside the range 0 to 15.
Merge errorYou have tried to MERGE data or code. You can only MERGE programs. This report will also appear if you have tried to MERGE a program saved by the SAVE... LINE... statement.
Microdrive fullYou have tried to write data to a cartridge containing no free space. You should therefore run your program or command again, with a cartridge that does contain free space. This can be done by erasing old files from the present cartridge. A file opened for writing on the full cartridge cannot be closed. It should be erased. This will, however, take about thirty seconds because the computer checks the cartridge several times to make sure that the file has no end.
Microdrive not presentYou have either tried to use a Microdrive which is not attached to your computer, or a Microdrive which does not contain a cartridge, or a Microdrive containing an unformatted cartridge.
Missing baud rateThe baud rate has not been specified.
Missing drive numberThe Microdrive number has not been specified.
Missing nameThe file name has not been specified.
Missing station numberThe network station number has not been specified.
Program finishedYou have tried to execute a line beyond any existing line. This report will appear if a GO TO instruction is followed by a number beyond any existing line. It will also appear if RUN is typed without a program.
Read a 'write' fileYou have tried to input from a file which does not yet exist, or which has already been opened for input.
Stream already openYou have tried to OPEN to a stream which has already been opened to a new channel (m, n, t or b). The stream can only be opened if it is first closed.
Verification has failedA saved file does not agree with the program, data or code currently in the computer.
Writing to a 'read' fileYou have tried to output data to an existing file. The existing file should be erased if it is not needed. Otherwise, a new file should be used.
Wrong file typeYou have tried to INPUT or MOVE a saved file or to LOAD, VERIFY or
MERGE a PRINT type of file, or to LOAD a CODE or DATA files as a
program (or vice versa).
If you are using INPUT then you should be using LOAD. If you are using
LOAD then either you should use the CODE to DATA options or you should
use INPUT.
The ZX Interface 1 extends the BASIC already in the Spectrum. The extensions and additions are summarised below.
StreamsStreams are specified as #n where n is a number in the range 1-15. Streams 1, 2 and 3 are usually used by BASIC. The # character is part of the keyword for the OPEN # and CLOSE # statements.
ChannelsThere are seven types of channel in the extended BASIC; the keyboard (k), the screen (s), the ZX Printer (p), the text RS232 Interface (t), the binary RS232 Interface (b), the network (n) and the Microdrive (m).
Each channel type is specified by its letter which may be upper case or lower case. The network and the Microdrive require additional information to specify the channel completely.
A network channel requires a station number, so a network channel is specified as "n";x where x is a station number in the range 0-64.
A Microdrive channel requires a Microdrive number and a file name, so a Microdrive channel is specified as "m";y;"name" where y is the Microdrive number in the range 1-8 and "name" is a string of between 1 and 10 characters.
StatementsCAT y | Gives a list of all the files in the cartridge in Microdrive y. The list is presented in alphabetical order and is preceded by the name of the cartridge and followed by the remaining capacity in kilobytes. |
CAT #z;y | Sends the catalogue of the cartridge in Microdrive y, as described above, to stream z. |
CLOSE #stream | Unlinks any channel from the specified stream. If there is any buffered data then this is either transmitted (on the network) or recorded (on the Microdrive). |
ERASE "m";y;"name" | Erase the file with the specified name from the cartridge in Microdrive y. |
FORMAT "m";y;"name" | Prepare a blank Microdrive cartridge in Microdrive y for use by BASIC. The name "name" is given to the cartridge and this will appear in catalogues. |
FORMAT "n";x | Sets the network station to x. |
FORMAT "t";x FORMAT "b";x | Set the baud rate for the RS 232 Interface to x (x should be chosen from one of the standard rates 50, 110, 300, 600, 1200, 2400, 4800, 9600, 19200). |
INKEY$ #stream | Returns a single character as a string if a character is available, and returns the null string "" if no character is available from the stream. This instruction is only meaningful if the stream is linked to the network, or the RS232 Interface. |
INPUT #stream;variable | Inputs the variable from the specified stream. The stream must previously have been opened to an input channel. It is important to note that any print items in the INPUT statement will be output to the stream. This
is usually only required when inputting from the keyboard. It should also be noted that the "," separator outputs a character. The LINE option in available as before. |
LOAD *channel options | Loads the program, data or code from the specified channel. Only the channels "b", "n" or "m" may be used. All the options available with LOAD are available with LOAD *. |
MERGE *channel options | The same as LOAD above except that it does not delete old program lines or variables except to make way for new ones with the same line number or name. |
MOVE source TO destination | Moves data from the source to the destination. The source and destination may be either stream numbers or channels. The command only terminates when an end of file marker is encountered in the source: this can only happen if the source is either a network or Microdrive channel or else a stream linked to one. If the source or destination is a channel then it is effectively opened first and closed afterwards. |
OPEN #stream, channel | Links the specified channel to the specified stream in order to allow BASIC input or output to that channel. The stream must previously be closed or opened to k, s or p. |
PRINT #stream... | Outputs the print sequence (...) to the specified stream. The stream must previously have been opened to an output channel. |
SAVE *channel options | Saves the program, data or code to the specified channel. Only the channels "b", "n" or "m" may be used. All the options available with SAVE are available with SAVE *. |
VERIFY *channel options | The same as LOAD above except the data is not loaded but is compared with data already there. |