/Develop/Projects/zxsp-osx/distributions/Examples/Games with Hires Timing/ |
|
k1.spdns.de / Develop / Projects / zxsp-osx / distributions / Examples / Games with Hires Timing / |
Some games require exact screen timing because they have a carefully timed border effect or because they have a critical timing for updating their screen.
has a high color effect in the start screen. nice. :-)
Start menu with overscan border effect.
You must connect a Kempston interface to control the mouse pointer.
Game with overscan border effect. Horizon extends to whole screen width.
Critical screen update timing.
Critical screen update timing.
This game has also a 'snow' effect using the fact, that the ULA misses some bytes if the video ram is accessed to frequently by the CPU, enforced by setting the I register to point into the video ram. This effect is not emulated by zxsp, and i don't know of any emulator which does.
Name | Letzte Änderung | Länge | |||
---|---|---|---|---|---|
1942.sna | 1999-10-01 12:09 | 49179 | |||
Academy.z80 | 1999-10-01 12:13 | 36677 | |||
Aquaplane.z80 | 1999-10-01 12:13 | 10666 | |||
BIFF.TAP | 2007-07-28 16:34 | 43678 | |||
Black Lamp.tzx | 2000-04-02 13:51 | 55774 | |||
Thing.sna | 1999-10-01 12:12 | 49179 | |||
Zythum.sna | 1999-10-01 12:12 | 49179 |
powered by vipsi - your friendly VIP Script Interpreter