OUTRUN INFO FILE ---------------- Outrun is a multi-level load game converted to run on the TS2068 with JLO disk v2.63+. A level loader trap has been added (to load levels from disk rather than tape) and a joystick trap has been added so that you can use either of the TS2068's joysticks. The game data is contained in the five snapshots O1.SNA to O5S.SNA. O5S.SNA is a state save of Outrun. To get this game on your TS2068, you need to run sna2jlo which can be found using Hynek's search engine at http://drson.vse.cz/snapsearch/ (Do a search for nvg*2068). * TRANSFERRING OUTRUN TO JLO DISK OUTRUN takes up 42 cylinders on disk; the JLO disk you want to save this game on must have at least this much space available. 1. Format a fresh MSDOS disk compatible with your TS2068's disk drive. I use a 5.25" DSDD floppy, so I would format the disk with format b:/4. 2. Copy all the .sna files to the disk with something like copy o*.sna b: 3. Take the disk to your TS2068 and load up sna2jlo with RUN /"$SNA2JLO"CODE ? 4. Format a new JLO disk (this will not be the disk the game is saved on; this will be a garbage disk to hold temp files). Using sna2jlo, transfer the files O1.SNA, O2.SNA, O3.SNA, O4.SNA to the jlo disk. 5. Run the newly transferred snapshots O1, O2, O3 and O4. Each snap contains level data and a save line that, after pressing enter, will cause all the level data to be saved on the Outrun disk. 6. Using sna2jlo again, transfer O5S.SNA from the MSDOS disk to your Outrun disk using something like GO SUB /4,"%outrun" (You must use this name unless you feel like editing the BASIC loader program). If all went well, a CAT of your disk should reveal these files: JLO SAFE V2.65 (C)1991, J. Oliger DISK NAME: OUTRUN FORMATTED @40 TRACKS, 2 SIDE(S) CAPACITY: 79 CYLS/395K BYTES FREE: 37 CYLS/185K BYTES FILENAME TYPE CYLS SIZE START -------------------------------- OUTRUN BASIC 1 292 1 otitle BYTES 2 6912 30000 $outrun BYTES 1 697 36912 -outrunllt BYTES 1 2669 37609 outrnA.dat BYTES 2 7359 30000 outrnB.dat BYTES 2 5521 37359 outrnC.dat BYTES 2 5220 42880 outrnD.dat BYTES 2 5788 48100 outrnE.dat BYTES 2 5706 53888 outrnF.dat BYTES 2 5308 59594 outrnG.dat BYTES 2 5401 30000 outrnH.dat BYTES 1 4426 35401 outrnI.dat BYTES 2 5166 39827 outrnJ.dat BYTES 1 3919 44993 outrnK.dat BYTES 2 5637 48912 outrnL.dat BYTES 2 5899 54549 outrnM.dat BYTES 1 4980 30000 outrnN.dat BYTES 2 6057 34980 outrnO.dat BYTES 2 5610 41037 %outrun STATE 10 49664 TOTAL FILES: 20 To run the game, just LOAD /"OUTRUN" or load in the file selector with LOAD and enter and choose "OUTRUN" from the menu. Naming convention: Files beginning with "$" are m/c programs loaded into the JLO shadow RAM with the RUN / command. Files beginning with "%" are state saves with a level loader trap buried inside. The file "-outrunllt" contains the source code of $outrun and details of the modifications made to Outrun. It is a Zeus Assembler file and must be loaded into Zeus to be viewed. (Search for zeus4jlo on Hynek's search engine). - Alvin Albrecht (sealbrec@acs.ucalgary.ca) 05/25/96 This version was adapted from a level load trap version for the emulators by Russell Marks. Rather than load the level headers into screen memory, I put them into the JLO shadow RAM, so you don't see any ugly screen loads. See his comments below: > Outrun > ------ > This needs the LEVEL_LOADER thingy in xzx. It should also work with > Z80 v3 or better. > Outrun is a driving game. No shooting, no chasing bad guys, just a > driving game. The (keyboard) controls are simple - Q accelerates, A > brakes, O turns left, P turns right, M toggles between high and low > gear. The race lasts five stages. Each stage has a fork in the road at > the end, so you get to choose which route to take. (Hint - take the > left road each time for the easiest route.) If you run out of time, > it's game over. > The file outrun.gif is a GIF of the loading screen. > Have fun, > - Russell Marks (mr216@gre.ac.uk).