OPERATION WOLF INFO FILE ------------------------ Operation Wolf is a multi-level load game converted to run on the TS2068 with JLO disk v2.63+. A level loader trap has been added (to load levels from disk rather than tape) and a joystick trap has been added so that you can use either of the TS2068's joysticks. The game data is contained in the five snapshots O1.SNA to O5S.SNA. O5S.SNA is a state save of Op-Wolf. To get this game on your TS2068, you need to run sna2jlo which can be found using Hynek's search engine at http://drson.vse.cz/snapsearch/ (Do a search for nvg*2068). * TRANSFERRING OPERATION WOLF TO JLO DISK Op-Wolf takes up 37 cylinders on disk; the JLO disk you want to save this game on must have at least this much space available. 1. Format a fresh MSDOS disk compatible with your TS2068's disk drive. I use a 5.25" DSDD floppy, so I would format the disk with format b:/4. 2. Copy all the .sna files to the disk with something like copy *.sna b: 3. Take the disk to your TS2068 and load up sna2jlo with RUN /"$SNA2JLO"CODE ? 4. Format a new JLO disk (this will not be the disk the game is saved on; this will be a garbage disk to hold temp files). Using sna2jlo, transfer the files O1.SNA, O2.SNA, ..., O4.SNA to the jlo disk. 5. Run the newly transferred snapshots O1 to O4. Each snap contains level data and a save line that, after pressing enter, will cause all the level data to be saved on your new Op-Wolf disk. 6. Using sna2jlo again, transfer O5S.SNA from the MSDOS disk to your Op-Wolf disk using something like GO SUB /5,"%wolf" (You must use this name unless you feel like editing the BASIC loader program). If all went well, a CAT of your disk should reveal these files: JLO SAFE V2.65 (C)1991, J. Oliger DISK NAME: OPERATION WOLF FORMATTED @40 TRACKS, 2 SIDE(S) CAPACITY: 79 CYLS/395K BYTES FREE: 42 CYLS/210K BYTES FILENAME TYPE CYLS SIZE START -------------------------------- OP-WOLF BASIC 1 249 1 $wolf BYTES 1 567 45000 ---wolfllt BYTES 1 2753 32768 wolf1.dat BYTES 4 16384 30000 wolf2.dat BYTES 4 16384 46384 wolf3.dat BYTES 4 16384 30000 wolf4.dat BYTES 4 16384 46384 wolf5.dat BYTES 4 16384 30000 wolf6.dat BYTES 4 16384 46384 %wolf STATE 10 49664 TOTAL FILES: 10 To run the game, just LOAD /"OP-WOLF" or load in the file selector with LOAD and enter and choose "OP-WOLF" from the menu. Naming convention: Files beginning with "$" are m/c programs loaded into the JLO shadow RAM with the RUN / command. Files beginning with "%" are state saves with a level loader trap buried inside. The file "---wolfllt" contains the source code of $wolf and details of the modifications made to Op-Wolf. It is a Zeus Assembler file and must be loaded into Zeus to be viewed. (Search for zeus4jlo on Hynek's search engine). - Alvin Albrecht (sealbrec@acs.ucalgary.ca) 05/30/96 HINT: Before choosing joystick for control, define keys so that you know what to use for grenade.