cmake_minimum_required(VERSION 3.16) project(KilipiliEmulator VERSION 0.1 LANGUAGES CXX) set(CMAKE_CXX_STANDARD_REQUIRED ON) set(QT_QML_GENERATE_QMLLS_INI ON) find_package(Qt6 REQUIRED COMPONENTS Quick) qt_standard_project_setup(REQUIRES 6.5) # # Content of downloaded design from Figma to Qt or similar # if (EXISTS "${CMAKE_CURRENT_LIST_DIR}/importedcontent/CMakeLists.txt") # add_subdirectory(${CMAKE_CURRENT_LIST_DIR}/importedcontent) # endif() qt_add_executable(appKilipiliEmulator main.cpp FrameBufferImageItem.cpp ) qt_add_qml_module(appKilipiliEmulator URI KilipiliEmulator QML_FILES Main.qml main2.qml ) # Qt for iOS sets MACOSX_BUNDLE_GUI_IDENTIFIER automatically since Qt 6.1. # If you are developing for iOS or macOS you should consider setting an # explicit, fixed bundle identifier manually though. set_target_properties(appKilipiliEmulator PROPERTIES # MACOSX_BUNDLE_GUI_IDENTIFIER com.example.appKilipiliEmulator MACOSX_BUNDLE_BUNDLE_VERSION ${PROJECT_VERSION} MACOSX_BUNDLE_SHORT_VERSION_STRING ${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR} MACOSX_BUNDLE TRUE WIN32_EXECUTABLE TRUE ) target_link_libraries(appKilipiliEmulator PRIVATE Qt6::Quick ) install(TARGETS appKilipiliEmulator BUNDLE DESTINATION . LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR} RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR} )